top of page

Twin Stick Shooter

This game prototype was created for my Rapid Games Prototyping module in my first year at university.

Features

Object Pooler

Since there can be many many projectiles being instantiated at any one time, I decided to create an object pooler to save memory, which would be especially useful if converting the game to a mobile format.

Enemies

Enemy weapons and behaviours are considerably different from each other. Because of this, the player must adjust their tactics depending on what is on screen, and what may cause the biggest bother for them.

​Powerups

Powerups may be dropped by enemies to help along the way. There are five different powerups:

  • Blue - A volley of bullets spirals out from the player for a few seconds

  • Green - After a few seconds, a huge explosion comes from the player, causing massive damage to enemies

  • Pink - A laser beam appears from the front of the player stretching the entire length of the screen. Causes big damage to all enemies who touch it

  • Red drone - A helper drone appears that fires at the nearest enemy

  • Blue drone - A helper drone appears that fires in the same direction as the player

​Three Stage Boss
The boss goes through three seperate stages. Each stage has its own amount of health and damageable area, as well as its own weapons.

bottom of page